Thursday, January 12, 2012

Reverb Gamers 2012 - #10, 11, &12

REVERB GAMERS 2012, #10: H'ave you ever played a character originally from a book/TV/movie? How did the character change from the original as you played? If not, who would you most like to play?" - Reverb Gamers

I have not ever played a character from a book/TV/movie but I have played in a very established book setting. If you have ever read the Dragonlance books, it's pretty established that certain main characters are going to die and certain other things are going to happen.  So when we played a campaign in the Dragonlance RPG, we were on a very strict timeline, where certain things were GOING to happen, whether we wanted them to or not.

The same thing goes for the campaign that we played in the Star Wars Saga RPG.  There were times that we were trying to change the course of events and in the end, our actions actually helped to bring them about.  It was really interesting the way our DM would take the established story and work our game into these tiny holes so that it was one continuous narrative.  He would even go so far as to have us interact with some of the main characters i.e. Darth Vader or Ladonna in the Dragonlance RPG.   

REVERB GAMERS 2012, #11: "Have you ever played a character that was morally gray, or actually evil? Why or why not? If yes, did you enjoy it?"

We have started a few campaigns where we are all playing evil characters but they never seem to be a long term thing. The most memorable was probably the Drow game that we played in Forgotten Realms 3.5e. We were members of a lesser house and we were trying to raise the status of our house within the society. Not only did we have to worry about the lesser houses trying to take our place or the more prestigious houses viewing us as a threat, we also had to watch the other members of our house and make sure they weren't plotting to sacrifice us to the goddess Lolth.

Some of the group really enjoyed the intrigue and planning that went into this game but it wasn't really my thing.  I prefer RPGs that are much more collaborative because I think we should be working together as a team against the DM's monsters, rather than against each other.

And that leads me to the next question...

REVERB GAMERS 2012, #12: "Do prefer collaborative or competitive games? What do you think that says about you?"

As I previously stated, I prefer my RPGs to be collaborative because it can lead to hard feelings amongst the players if you kill their character. Although, to be honest, I don't mind when my characters die because I get to make a new one. But I do have a lot of anxiety about doing something that is going to affect another person's character because I don't want to piss them off.  People put a lot of time and effort into creating their characters, I would go so far as to say that some people even put a little bit of their heart and soul into it, and they can get really upset if you do anything that makes them deviate from their original character concept.

I do like to play some competitive games, like Magic: The Gathering or Scrabble.  Those games are designed for people to beat the stuffing out of their opponent and you go to the game knowing that you either win or loose.

Honestly, I'm not really sure what my preferences say about me.

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