REVERB GAMERS 2012, #13: "Who's the best GM/storyteller/party leader you've ever had? What made him/her so great?" - Reverb Gamers
I've had 2 really great DM's since I've started playing D&D. Rob and Randy played in the same group and they would take turns running a different campaign every few months or so. When I joined the game, Randy was running it and he was really invested in the story. The other guys were all playing characters that they had started from first level and Randy was running a story from a module but he was using it to weave in parts of a story that he was creating on his own, that had bits and pieces from games he had played with a different group.
Robbie has a great gift for story telling and adds flavor to any story he tells. It's one of the things that makes his games so exciting. He also runs from modules but you can never count on him using everything that is in the book, because he likes to add his own bits and pieces to the story. It's one of the reasons that I didn't mind playing in his current campaign, even though I've already been through most of that module. I know that he's going to change it and what might have been important the first time around might not be this time.
One thing that they both do is that they take their players personal wishes into account. Robbie has let me play a pixie and Randy has made my character a fey creature because they both know that I love that sort of thing. Neither one feels bound by any sort of rules when it comes to making the game fun for the players.
"REVERB GAMERS 2012, #14: What kinds of adventures do you enjoy most? Dungeon crawls, mysteries, freeform roleplaying, or something else? What do you think that says about you?"
I like a good combination of all 3. I've played in games that were mostly dungeon crawls and while that is fun at first, it gets really boring after a while. The same thing can be said about to much role playing - all of that talking gets to be boring after a while.
I guess maybe it says that I have a short attention span and need a lot of variety to keep me entertained!
REVERB GAMERS 2012, #15: "People often talk about the divide between what happens "in game" and "in real life." Do you maintain that divide in your own play, or do you tend to take what happens to your character personally? Why?"I'd like to think that I can keep "real life" seperate from "in game" but there have been a few times where I think that the two have gotten mixed. Of course, this is totally from my perspective but there were a few times where I had a personal issue with another person and it seems like we would tend to fight more in the game. It's hard not to take things personally at times and I've learned that the only thing that I can do is to not get upset during the game and talk it after the game. If there really is an issue then something has to be done to resolve it because it makes the game uncomfortable for everyone involved.
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