Sunday, January 08, 2012

Souls For Smuggler's Shiv #1

This is the second time that I've played a character in Paizo's Serpent's Skull AP.  The first time I played, Randy was running the game and we played for several months but we didn't complete the module.  Robbie is running the game this time around and I think we are going through the module at a much faster rate.  We started the game on January 8th but I've been too lazy to blog about it so I've back-dated this entry to the date that we started.

I don't really have an in-depth story for my character.  I decided to play a savage skald because I saw some people talking about it on G+ and it seemed like a cool concept.  My character's name is Astrid and she comes from the Northern lands of Irrisen.  The reason she is adventuring is because she is hoping to find an artifact to help her people defeat Baba Yaga.  She has no idea what that artifact could be but she is hoping she will know it when she finds it (translation: the DM will come up with the artifact [if one exists] and give me clues about it throughout the AP).

The adventures starts when Astrid and the other characters board The Jenivere.  Astrid and two of the other characters board the ship at it's northernmost port in Magnimar and they are on the ship the longest, almost 4 months.  The ship is heading to Sargava but due to mysterious circumstances, the characters wake up on the beach of a deserted island with no clue as to how they got there.  Their first encounter with the island is the eurypterids that come swarming out of the sea to nibble on the toes of the unconscious heroes.  We eventually defeat the creatures, despite our sickened and disoriented status.

Marcus, the paladin, decides to head off into the jungle to search for shelter but he is caught in a dangerous pit trap and badly wounded.  We are able to get him down and Ishirou (one of the NPC's) gives his only healing potion to the paladin to save his life.  It's decided that we need to stick together as a group and that we should scout out the ship wreck of The Jenivere, which we can see in the distance.  We need to gather supplies and we are hoping to find the keys to the manacles which bind Jask (another NPC).

We are able to make it up the cliffs that overlook our shipwreck without incident but the only way to board the ship is to climb down onto it's surface.  The cliff face is slippery with sea water but there are vines clinging to the surface that we can use to climb down.  However, despite the aid of the vines, Jerzy (our ranger) & Chin (our fighter), both manage to fall into the water, where they risk being dashed upon the rocks.  Astrid ties one of the vines around her waist and she has Marcus lower her down to the ship, so she is able to make it without falling in.  Chin is able to swim to the boat and Aerys (an NPC) dives into the water and is able to help Jerzy to the boat.

The game session ended as the three of us gathered on the deck of the shipwrecked Jenivere.

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